Press Kit
PRESS KIT
Welcome to the official press kit for AVROPOLIS
USE GUIDELINES
All assets are provided for press and media use only. Do not modify logos or use them in unrelated projects without permission.
QUICK FACT SHEET
- Title: AVROPOLIS
- Genre: VR Action-Adventure
- Platform: PCVR (SteamVR, Meta Quest via Link if supported)
- Engine: Unity
- Release Status: In Development (Demo Available on Steam)
- Developer: Marco Giardina
- Location: Sicily, Italy
TRAILER AND EMBEDDING
Copy and paste into your article or website:
<iframe src="https://player.vimeo.com/video/1199435835" width="640" height="360" frameborder="0" allow="autoplay; fullscreen; picture-in-picture" allowfullscreen></iframe>
ASSETS
Download logos, key art assets, screenshots, and trailer
| Asset | Format | Download |
|---|---|---|
| Logos | PNG | Download |
| Key Art | PNG | Download |
| Screenshots | PNG | Download |
| Videos | MP4 | Download |
BRIEF DESCRIPTION
VR action-adventure with fully physics-based movement. Climb ruins, fight mysterious creatures and enemies, survive deadly traps, solve ancient puzzles, and manage your gear as Leonardo uncovers the lost civilization of AVROPOLIS. Story-driven campaign with strong accessibility options.
KEY FEATURES
- Fully physics-based VR controller for climbing, movement, and interaction
- Full campaign with diverse chapters, and unique challenges
- Atmospheric handcrafted environments filled with traps, puzzles and exploration
- Flexible combat: melee, ranged, fire, noise, environmental weapons and tactics
- Gear management with upgrades, saferoom storage, and progression
- Narrative-driven campaign with voice-acted story and radio communications
- Strong accessibility suite supporting seated/standing play, and comfort preferences
USEFUL LINKS
- Steam Game Page
- Steam Demo Game Page
- X / Twitter
- TikTok
- Game Discord Server
- My Portfolio
- LinkedIn Profile
- Vimeo Channel
ABOUT THE DEVELOPER
Marco Giardina is a solo indie developer from Sicily, Italy, and the creator of AVROPOLIS - a five-year passion project.
He previously worked on the shipped VR pirate adventure Furious Seas (Future Immersive) as part of the programming and core design team, handing systems design, implementation, maintenenance, and bug fixing.
Marco has also taught in the Game Programming program at GBC (George Brown College), in Toronto.
His experience in VR design, gameplay systems, physics, and player interactions helped shape the movement, combat, and accessibility features found in AVROPOLIS.
CONTACT
For media inquiries, partnership requests, or questions:
Name: Marco Giardina
Email: marksson.dev@protonmail.com
Thank you for your interest in AVROPOLIS. Your coverage and support is greatly appreciated.